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Pengarang Ferdig, Richard E. (editor.)
Gale Group.
Pernyataan Seri Gale virtual reference library
Informasi Teknis Mode of access: Internet.
Subjek Simulasi Permainan dalam belajar Buku Panduan
Educational games Handbooks, manuals, etc.
Electronic games Handbooks, manuals, etc.
Simulation games in education Handbooks, manuals, etc.
Permainan Elektronik Buku Panduan
Permainan Edukasi Buku Panduan
Abstrak Presents a framework for understanding games for educational purposes while providing a broader sense of current related research. Compiles numerous research studies from leading international authorities in the field.
Catatan Includes bibliographical references and index.
Foreword
Preface
Volume I. Section I: A review of research on educational gaming
Section II: Educational gaming in K-12 or teacher education contexts
Section III: Educational gaming in other learning contexts
Volume II. Section IV: Educational gaming research tools and methods
Section V: The psychological impact of educational gaming (part 1): Cognition, learning, play, and identity
Section VI: The psychological impact of educational gaming (part 2): Violence, emotion, race, gender, and culture
Section VII: Educational game design
Section VIII: The future of educational gaming
Section IX : Appendix: glossary of terms
Section X Appendix: selected readings.
Electronic reproduction.Farmington Hills, Mi :Gale.Available via World Wide Web.
Lokasi Akses Online http://elibrary.bpadjakarta.net/

 
No Barcode No. Panggil Akses Lokasi Ketersediaan
Tag Ind1 Ind2 Isi
490 0 # $a Gale virtual reference library
504 # # $a Includes bibliographical references and index.
505 0 # $a Foreword -- Preface -- Volume I. Section I: A review of research on educational gaming -- Section II: Educational gaming in K-12 or teacher education contexts -- Section III: Educational gaming in other learning contexts -- Volume II. Section IV: Educational gaming research tools and methods -- Section V: The psychological impact of educational gaming (part 1): Cognition, learning, play, and identity -- Section VI: The psychological impact of educational gaming (part 2): Violence, emotion, race, gender, and culture -- Section VII: Educational game design -- Section VIII: The future of educational gaming -- Section IX : Appendix: glossary of terms -- Section X Appendix: selected readings.
520 # # $a Presents a framework for understanding games for educational purposes while providing a broader sense of current related research. Compiles numerous research studies from leading international authorities in the field.
533 # # $a Electronic reproduction. $b Farmington Hills, Mi : $c Gale. $n Available via World Wide Web.
534 # # $e 3 v. (1519 p.) : ill. $p Original:
538 # # $a Mode of access: Internet.
650 # 0 $a Educational games $v Handbooks, manuals, etc.
650 # 0 $a Electronic games $v Handbooks, manuals, etc.
650 # # $a Permainan Edukasi $v Buku Panduan
650 # # $a Permainan Elektronik $v Buku Panduan
650 # # $a Simulasi Permainan dalam belajar $v Buku Panduan
650 # 0 $a Simulation games in education $v Handbooks, manuals, etc.
700 1 # $a Ferdig, Richard E. $e editor. $q (Richard Eugene),
710 2 # $a Gale Group.
850 # # $a BPAD
856 4 0 $u http://elibrary.bpadjakarta.net/
990 # # $a 68242
Content Unduh katalog